XING: The Land Beyond
Here are some screenshots of XING: The Land Beyond which feature my work, including artwork, game mechanics, and interfaces all at various stages in development. This collection includes screenshots prior to the game's release in 2017. All rights reserved to White Lotus Interactive, LLC.
XING 4th level "Naar" Snake Puzzle Development and Design + Level Design
XING 4th level "Naar" Snake Puzzle Development and Design + Level Design
Middle Stage Puzzle Pillar Design UX and Development
Middle Stage Puzzle Pillar Design UX and Development
I included some "Ruby on Rails" inside the Agnirok level at one point as a reference to the full-stack framework
I included some "Ruby on Rails" inside the Agnirok level at one point as a reference to the full-stack framework
Unexpected but humorous results from programming our coconut spawning system. (Unreal Engine 3)
Unexpected but humorous results from programming our coconut spawning system. (Unreal Engine 3)
XING 4th level "Naar" Snake Puzzle Development and Design
XING 4th level "Naar" Snake Puzzle Development and Design
Unreal Engine 4 - Environment Design, 3d modeling. Early Zeneth iteration (2014-2015)
Unreal Engine 4 - Environment Design, 3d modeling. Early Zeneth iteration (2014-2015)
VFX - White Lotus Logo Opening
VFX - White Lotus Logo Opening
Unreal Engine 4 - Environment Design, 3d Modeling. 2016
Unreal Engine 4 - Environment Design, 3d Modeling. 2016
VFX - XING: The Land Beyond Title
VFX - XING: The Land Beyond Title
Unreal Engine 4 - Environment Design, Hard Surface Modeling in Autodesk Maya
Unreal Engine 4 - Environment Design, Hard Surface Modeling in Autodesk Maya
Unreal Engine 4 - XING: The Land Beyond - 2016, UX Development of Poetry Holders
Unreal Engine 4 - XING: The Land Beyond - 2016, UX Development of Poetry Holders
Unreal Engine 4 - Player Boundary and Respawn System Development
Unreal Engine 4 - Player Boundary and Respawn System Development
Unreal Engine 4 - Hyaku Lake - Architecture Modeling and Texturing
Unreal Engine 4 - Hyaku Lake - Architecture Modeling and Texturing
Unreal Engine 3 - Modeled in Autodesk Maya, Texture Bakes from Photoshop and xNormal
Unreal Engine 3 - Modeled in Autodesk Maya, Texture Bakes from Photoshop and xNormal
Unreal Engine 3 - Modeled and Textured in Maya, Photoshop, xNormal
Unreal Engine 3 - Modeled and Textured in Maya, Photoshop, xNormal
Unreal Engine 3 - Using camera captures to create a portal effect (early Xing: The Land Beyond ~ 2013)
Unreal Engine 3 - Using camera captures to create a portal effect (early Xing: The Land Beyond ~ 2013)
Unreal Engine 3 - Modeled in Autodesk Maya, Texture Bakes from Photoshop and xNormal
Unreal Engine 3 - Modeled in Autodesk Maya, Texture Bakes from Photoshop and xNormal
Unreal Engine 4 - Nahele Rain - Puzzle Design, Game Mechanic Development
Unreal Engine 4 - Nahele Rain - Puzzle Design, Game Mechanic Development
Unreal Engine 4 - Nahele Rain - Puzzle Design, Game Mechanic Development
Unreal Engine 4 - Nahele Rain - Puzzle Design, Game Mechanic Development