James Steininger's Portfolio
    🎷
    James Steininger’s Portfolio
    Video Game Design & Development
    🕹️

    Video Game Design & Development

    XING: The Land Beyond

    XING

    You Died. Welcome to XING. Your body may be gone, but your life has just begun. In death, you will find yourself on a journey across a series of mysterious lands, in an afterlife where you must uncover secrets as to who you are and why you are there.

    xingthegame.com

    XING
    I helped found White Lotus Interactive in order to create the critically-acclaimed virtual reality video game Xing: The Land Beyond. I co-designed, programmed, and developed game mechanics, level design, art, puzzles, and visual effects, marketed the game at over a dozen trade shows where I gave and analyzed over a thousand virtual reality demos given to attendees, helped develop the game’s narrative and gameplay, and worked with Sony, Epic Games, and Oculus to bring the game to market.

    Here are some screenshots of XING: The Land Beyond which feature my work, including artwork, game mechanics, and interfaces all at various stages in development. This collection includes screenshots prior to the game's release in 2017. All rights reserved to White Lotus Interactive, LLC.

    XING: The Land Beyond - Screenshots

    Hyaku Lake - Early Development (Unreal Engine 3)Hyaku Lake - Early Development (Unreal Engine 3)
    Hyaku Lake - Early Development (Unreal Engine 3)
    XING 4th level "Naar" Snake Puzzle Development and Design + Level DesignXING 4th level "Naar" Snake Puzzle Development and Design + Level Design
    XING 4th level "Naar" Snake Puzzle Development and Design + Level Design
    XING: The Land Beyond LogoXING: The Land Beyond Logo
    XING: The Land Beyond Logo
    UE4 Environment Design, 3D ModelingUE4 Environment Design, 3D Modeling
    UE4 Environment Design, 3D Modeling
    Middle Stage Puzzle Pillar Design UX and DevelopmentMiddle Stage Puzzle Pillar Design UX and Development
    Middle Stage Puzzle Pillar Design UX and Development
    UE4 Environment Design, 3D ModelingUE4 Environment Design, 3D Modeling
    UE4 Environment Design, 3D Modeling
    XING Cover Early MockupXING Cover Early Mockup
    XING Cover Early Mockup
    UE4 Environment Design, 3D ModelingUE4 Environment Design, 3D Modeling
    UE4 Environment Design, 3D Modeling
    Early Puzzle Pillar Design and PrototypingEarly Puzzle Pillar Design and Prototyping
    Early Puzzle Pillar Design and Prototyping
    UE4 Environment Design, 3D ModelingUE4 Environment Design, 3D Modeling
    UE4 Environment Design, 3D Modeling
    Beach Puzzle 1Beach Puzzle 1
    Beach Puzzle 1
    XING Environment Design + Power Pad UXXING Environment Design + Power Pad UX
    XING Environment Design + Power Pad UX
    Early XING Power Pad and Poetry UXEarly XING Power Pad and Poetry UX
    Early XING Power Pad and Poetry UX
    I included some "Ruby on Rails" inside the Agnirok level at one point as a reference to the full-stack frameworkI included some "Ruby on Rails" inside the Agnirok level at one point as a reference to the full-stack framework
    I included some "Ruby on Rails" inside the Agnirok level at one point as a reference to the full-stack framework
    Early XING poetry UXEarly XING poetry UX
    Early XING poetry UX
    Quick and dirty UI mockups for the 3D menuQuick and dirty UI mockups for the 3D menu
    Quick and dirty UI mockups for the 3D menu
    XING 3D Menu DevelopmentXING 3D Menu Development
    XING 3D Menu Development
    Unexpected but humorous results from programming our coconut spawning system. (Unreal Engine 3)Unexpected but humorous results from programming our coconut spawning system. (Unreal Engine 3)
    Unexpected but humorous results from programming our coconut spawning system. (Unreal Engine 3)
    Early XING Puzzle Mecahnic UX, Poetry UXEarly XING Puzzle Mecahnic UX, Poetry UX
    Early XING Puzzle Mecahnic UX, Poetry UX
    XING Level Entry Threshold Design and DevelopmentXING Level Entry Threshold Design and Development
    XING Level Entry Threshold Design and Development
    Late XING Development "Power Pad" UX and DesignLate XING Development "Power Pad" UX and Design
    Late XING Development "Power Pad" UX and Design
    Early XING 3D Tutorial EffortsEarly XING 3D Tutorial Efforts
    Early XING 3D Tutorial Efforts
    XING 4th level "Naar" Snake Puzzle Development and DesignXING 4th level "Naar" Snake Puzzle Development and Design
    XING 4th level "Naar" Snake Puzzle Development and Design
    Unreal Engine 4 - Environment Design, 3d modeling. Early Zeneth iteration (2014-2015)Unreal Engine 4 - Environment Design, 3d modeling. Early Zeneth iteration (2014-2015)
    Unreal Engine 4 - Environment Design, 3d modeling. Early Zeneth iteration (2014-2015)
    VFX - White Lotus Logo Opening
    VFX - White Lotus Logo Opening
    Unreal Engine 4 - Environment Design, 3d Modeling. 2016Unreal Engine 4 - Environment Design, 3d Modeling. 2016
    Unreal Engine 4 - Environment Design, 3d Modeling. 2016
    VFX - XING: The Land Beyond Title
    VFX - XING: The Land Beyond Title
    Me working on Xing back in 2014!Me working on Xing back in 2014!
    Me working on Xing back in 2014!
    Unreal Engine 4 - Environment Design, Hard Surface Modeling in Autodesk MayaUnreal Engine 4 - Environment Design, Hard Surface Modeling in Autodesk Maya
    Unreal Engine 4 - Environment Design, Hard Surface Modeling in Autodesk Maya
    Unreal Engine 4 - XING: The Land Beyond - 2016, UX Development of Poetry HoldersUnreal Engine 4 - XING: The Land Beyond - 2016, UX Development of Poetry Holders
    Unreal Engine 4 - XING: The Land Beyond - 2016, UX Development of Poetry Holders
    Unreal Engine 4 - Player Boundary and Respawn System DevelopmentUnreal Engine 4 - Player Boundary and Respawn System Development
    Unreal Engine 4 - Player Boundary and Respawn System Development
    Unreal Engine 4 - Hyaku Lake - Architecture Modeling and TexturingUnreal Engine 4 - Hyaku Lake - Architecture Modeling and Texturing
    Unreal Engine 4 - Hyaku Lake - Architecture Modeling and Texturing
    Unreal Engine 3 - Modeled in Autodesk Maya, Texture Bakes from Photoshop and xNormalUnreal Engine 3 - Modeled in Autodesk Maya, Texture Bakes from Photoshop and xNormal
    Unreal Engine 3 - Modeled in Autodesk Maya, Texture Bakes from Photoshop and xNormal
    Unreal Engine 3 - Modeled and Textured in Maya, Photoshop, xNormalUnreal Engine 3 - Modeled and Textured in Maya, Photoshop, xNormal
    Unreal Engine 3 - Modeled and Textured in Maya, Photoshop, xNormal
    Unreal Engine 3 - Using camera captures to create a portal effect (early Xing: The Land Beyond ~ 2013)Unreal Engine 3 - Using camera captures to create a portal effect (early Xing: The Land Beyond ~ 2013)
    Unreal Engine 3 - Using camera captures to create a portal effect (early Xing: The Land Beyond ~ 2013)
    Unreal Engine 3 - Modeled in Autodesk Maya, Texture Bakes from Photoshop and xNormalUnreal Engine 3 - Modeled in Autodesk Maya, Texture Bakes from Photoshop and xNormal
    Unreal Engine 3 - Modeled in Autodesk Maya, Texture Bakes from Photoshop and xNormal
    Me working on Xing back in 2014!Me working on Xing back in 2014!
    Me working on Xing back in 2014!
    Unreal Engine 4 - Nahele Rain - Puzzle Design, Game Mechanic DevelopmentUnreal Engine 4 - Nahele Rain - Puzzle Design, Game Mechanic Development
    Unreal Engine 4 - Nahele Rain - Puzzle Design, Game Mechanic Development
    Unreal Engine 4 - Nahele Rain - Puzzle Design, Game Mechanic DevelopmentUnreal Engine 4 - Nahele Rain - Puzzle Design, Game Mechanic Development
    Unreal Engine 4 - Nahele Rain - Puzzle Design, Game Mechanic Development

    3D Modeling 2013-2014

    stupastupa
    stupa
    TempleWallTempleWall
    TempleWall
    TreeStumpTreeStump
    TreeStump
    anvilanvil
    anvil
    benchbench
    bench
    bridge1bridge1
    bridge1
    chineselanturnchineselanturn
    chineselanturn
    columncolumn
    column
    cratecrate
    crate
    djembedjembe
    djembe
    doorwaydoorway
    doorway
    fluteflute
    flute
    jimbrickjimbrick
    jimbrick
    lanturnlanturn
    lanturn
    metalcarvingmetalcarving
    metalcarving
    musicpaper1musicpaper1
    musicpaper1
    musicpaprmusicpapr
    musicpapr
    PickaxePickaxe
    Pickaxe
    roofingroofing
    roofing
    shintoshinto
    shinto
    sojiScreensojiScreen
    sojiScreen
    stoneColumnstoneColumn
    stoneColumn
    stoneColumn2stoneColumn2
    stoneColumn2
    stoneFloorstoneFloor
    stoneFloor
    StoneStairsStoneStairs
    StoneStairs
    kotokoto
    koto
    windowwindow
    window
    item

    2D Game Design Reel- Art, Code, & Music

    Dogemon.com was a project built in 2014 using Ruby on Rails for a college game competition. Inspired by Neopets + Pokemon, this game featured user-generated content and was built on top of the Dogecoin crypto-currency, allowing for a partially self generating economy and game world. The community grew to around 500 users. I stopped development to work full time on XING: The Land Beyond once I graduated college in 2015.
    James Steininger's Portfolio