XING: The Land Beyond
Here are some screenshots of XING: The Land Beyond which feature my work, including artwork, game mechanics, and interfaces all at various stages in development. This collection includes screenshots prior to the game's release in 2017. All rights reserved to White Lotus Interactive, LLC.
Hyaku Lake - Early Development (Unreal Engine 3)
Hyaku Lake - Early Development (Unreal Engine 3)
XING 4th level "Naar" Snake Puzzle Development and Design + Level Design
XING 4th level "Naar" Snake Puzzle Development and Design + Level Design
XING: The Land Beyond Logo
XING: The Land Beyond Logo
UE4 Environment Design, 3D Modeling
UE4 Environment Design, 3D Modeling
Middle Stage Puzzle Pillar Design UX and Development
Middle Stage Puzzle Pillar Design UX and Development
UE4 Environment Design, 3D Modeling
UE4 Environment Design, 3D Modeling
XING Cover Early Mockup
XING Cover Early Mockup
UE4 Environment Design, 3D Modeling
UE4 Environment Design, 3D Modeling
Early Puzzle Pillar Design and Prototyping
Early Puzzle Pillar Design and Prototyping
UE4 Environment Design, 3D Modeling
UE4 Environment Design, 3D Modeling
Beach Puzzle 1
Beach Puzzle 1
XING Environment Design + Power Pad UX
XING Environment Design + Power Pad UX
Early XING Power Pad and Poetry UX
Early XING Power Pad and Poetry UX
I included some "Ruby on Rails" inside the Agnirok level at one point as a reference to the full-stack framework
I included some "Ruby on Rails" inside the Agnirok level at one point as a reference to the full-stack framework
Early XING poetry UX
Early XING poetry UX
Unexpected but humorous results from programming our coconut spawning system. (Unreal Engine 3)
Unexpected but humorous results from programming our coconut spawning system. (Unreal Engine 3)
Early XING Puzzle Mecahnic UX, Poetry UX
Early XING Puzzle Mecahnic UX, Poetry UX
XING Level Entry Threshold Design and Development
XING Level Entry Threshold Design and Development
Late XING Development "Power Pad" UX and Design
Late XING Development "Power Pad" UX and Design
Early XING 3D Tutorial Efforts
Early XING 3D Tutorial Efforts
XING 4th level "Naar" Snake Puzzle Development and Design
XING 4th level "Naar" Snake Puzzle Development and Design
Unreal Engine 4 - Environment Design, 3d modeling. Early Zeneth iteration (2014-2015)
Unreal Engine 4 - Environment Design, 3d modeling. Early Zeneth iteration (2014-2015)
VFX - White Lotus Logo Opening
VFX - White Lotus Logo Opening
Unreal Engine 4 - Environment Design, 3d Modeling. 2016
Unreal Engine 4 - Environment Design, 3d Modeling. 2016
VFX - XING: The Land Beyond Title
VFX - XING: The Land Beyond Title
Me working on Xing back in 2014!
Me working on Xing back in 2014!
Unreal Engine 4 - Environment Design, Hard Surface Modeling in Autodesk Maya
Unreal Engine 4 - Environment Design, Hard Surface Modeling in Autodesk Maya
Unreal Engine 4 - XING: The Land Beyond - 2016, UX Development of Poetry Holders
Unreal Engine 4 - XING: The Land Beyond - 2016, UX Development of Poetry Holders
Unreal Engine 4 - Player Boundary and Respawn System Development
Unreal Engine 4 - Player Boundary and Respawn System Development
Unreal Engine 4 - Hyaku Lake - Architecture Modeling and Texturing
Unreal Engine 4 - Hyaku Lake - Architecture Modeling and Texturing
Unreal Engine 3 - Modeled in Autodesk Maya, Texture Bakes from Photoshop and xNormal
Unreal Engine 3 - Modeled in Autodesk Maya, Texture Bakes from Photoshop and xNormal
Unreal Engine 3 - Modeled and Textured in Maya, Photoshop, xNormal
Unreal Engine 3 - Modeled and Textured in Maya, Photoshop, xNormal
Unreal Engine 3 - Using camera captures to create a portal effect (early Xing: The Land Beyond ~ 2013)
Unreal Engine 3 - Using camera captures to create a portal effect (early Xing: The Land Beyond ~ 2013)
Unreal Engine 3 - Modeled in Autodesk Maya, Texture Bakes from Photoshop and xNormal
Unreal Engine 3 - Modeled in Autodesk Maya, Texture Bakes from Photoshop and xNormal
Me working on Xing back in 2014!
Me working on Xing back in 2014!
Unreal Engine 4 - Nahele Rain - Puzzle Design, Game Mechanic Development
Unreal Engine 4 - Nahele Rain - Puzzle Design, Game Mechanic Development
Unreal Engine 4 - Nahele Rain - Puzzle Design, Game Mechanic Development
Unreal Engine 4 - Nahele Rain - Puzzle Design, Game Mechanic Development
stupa
stupa
TempleWall
TempleWall
TreeStump
TreeStump
anvil
anvil
bench
bench
bridge1
bridge1
chineselanturn
chineselanturn
column
column
crate
crate
djembe
djembe
doorway
doorway
flute
flute
jimbrick
jimbrick
lanturn
lanturn
metalcarving
metalcarving
musicpaper1
musicpaper1
musicpapr
musicpapr
Pickaxe
Pickaxe
roofing
roofing
shinto
shinto
sojiScreen
sojiScreen
stoneColumn
stoneColumn
stoneColumn2
stoneColumn2
stoneFloor
stoneFloor
StoneStairs
StoneStairs
koto
koto
window
window