James Steininger's Portfolio
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    James Steininger’s Portfolio
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    Video Game Design & Development
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    XING: The Land Beyond - Screenshots

    XING: The Land Beyond - Screenshots

    Hyaku Lake - Early Development (Unreal Engine 3)Hyaku Lake - Early Development (Unreal Engine 3)
    Hyaku Lake - Early Development (Unreal Engine 3)
    XING 4th level "Naar" Snake Puzzle Development and Design + Level DesignXING 4th level "Naar" Snake Puzzle Development and Design + Level Design
    XING 4th level "Naar" Snake Puzzle Development and Design + Level Design
    XING: The Land Beyond LogoXING: The Land Beyond Logo
    XING: The Land Beyond Logo
    UE4 Environment Design, 3D ModelingUE4 Environment Design, 3D Modeling
    UE4 Environment Design, 3D Modeling
    Middle Stage Puzzle Pillar Design UX and DevelopmentMiddle Stage Puzzle Pillar Design UX and Development
    Middle Stage Puzzle Pillar Design UX and Development
    UE4 Environment Design, 3D ModelingUE4 Environment Design, 3D Modeling
    UE4 Environment Design, 3D Modeling
    XING Cover Early MockupXING Cover Early Mockup
    XING Cover Early Mockup
    UE4 Environment Design, 3D ModelingUE4 Environment Design, 3D Modeling
    UE4 Environment Design, 3D Modeling
    Early Puzzle Pillar Design and PrototypingEarly Puzzle Pillar Design and Prototyping
    Early Puzzle Pillar Design and Prototyping
    UE4 Environment Design, 3D ModelingUE4 Environment Design, 3D Modeling
    UE4 Environment Design, 3D Modeling
    Beach Puzzle 1Beach Puzzle 1
    Beach Puzzle 1
    XING Environment Design + Power Pad UXXING Environment Design + Power Pad UX
    XING Environment Design + Power Pad UX
    Early XING Power Pad and Poetry UXEarly XING Power Pad and Poetry UX
    Early XING Power Pad and Poetry UX
    I included some "Ruby on Rails" inside the Agnirok level at one point as a reference to the full-stack frameworkI included some "Ruby on Rails" inside the Agnirok level at one point as a reference to the full-stack framework
    I included some "Ruby on Rails" inside the Agnirok level at one point as a reference to the full-stack framework
    Early XING poetry UXEarly XING poetry UX
    Early XING poetry UX
    Quick and dirty UI mockups for the 3D menuQuick and dirty UI mockups for the 3D menu
    Quick and dirty UI mockups for the 3D menu
    XING 3D Menu DevelopmentXING 3D Menu Development
    XING 3D Menu Development
    Unexpected but humorous results from programming our coconut spawning system. (Unreal Engine 3)Unexpected but humorous results from programming our coconut spawning system. (Unreal Engine 3)
    Unexpected but humorous results from programming our coconut spawning system. (Unreal Engine 3)
    Early XING Puzzle Mecahnic UX, Poetry UXEarly XING Puzzle Mecahnic UX, Poetry UX
    Early XING Puzzle Mecahnic UX, Poetry UX
    XING Level Entry Threshold Design and DevelopmentXING Level Entry Threshold Design and Development
    XING Level Entry Threshold Design and Development
    Late XING Development "Power Pad" UX and DesignLate XING Development "Power Pad" UX and Design
    Late XING Development "Power Pad" UX and Design
    Early XING 3D Tutorial EffortsEarly XING 3D Tutorial Efforts
    Early XING 3D Tutorial Efforts
    XING 4th level "Naar" Snake Puzzle Development and DesignXING 4th level "Naar" Snake Puzzle Development and Design
    XING 4th level "Naar" Snake Puzzle Development and Design
    Unreal Engine 4 - Environment Design, 3d modeling. Early Zeneth iteration (2014-2015)Unreal Engine 4 - Environment Design, 3d modeling. Early Zeneth iteration (2014-2015)
    Unreal Engine 4 - Environment Design, 3d modeling. Early Zeneth iteration (2014-2015)
    VFX - White Lotus Logo Opening
    VFX - White Lotus Logo Opening
    Unreal Engine 4 - Environment Design, 3d Modeling. 2016Unreal Engine 4 - Environment Design, 3d Modeling. 2016
    Unreal Engine 4 - Environment Design, 3d Modeling. 2016
    VFX - XING: The Land Beyond Title
    VFX - XING: The Land Beyond Title
    Me working on Xing back in 2014!Me working on Xing back in 2014!
    Me working on Xing back in 2014!
    Unreal Engine 4 - Environment Design, Hard Surface Modeling in Autodesk MayaUnreal Engine 4 - Environment Design, Hard Surface Modeling in Autodesk Maya
    Unreal Engine 4 - Environment Design, Hard Surface Modeling in Autodesk Maya
    Unreal Engine 4 - XING: The Land Beyond - 2016, UX Development of Poetry HoldersUnreal Engine 4 - XING: The Land Beyond - 2016, UX Development of Poetry Holders
    Unreal Engine 4 - XING: The Land Beyond - 2016, UX Development of Poetry Holders
    Unreal Engine 4 - Player Boundary and Respawn System DevelopmentUnreal Engine 4 - Player Boundary and Respawn System Development
    Unreal Engine 4 - Player Boundary and Respawn System Development
    Unreal Engine 4 - Hyaku Lake - Architecture Modeling and TexturingUnreal Engine 4 - Hyaku Lake - Architecture Modeling and Texturing
    Unreal Engine 4 - Hyaku Lake - Architecture Modeling and Texturing
    Unreal Engine 3 - Modeled in Autodesk Maya, Texture Bakes from Photoshop and xNormalUnreal Engine 3 - Modeled in Autodesk Maya, Texture Bakes from Photoshop and xNormal
    Unreal Engine 3 - Modeled in Autodesk Maya, Texture Bakes from Photoshop and xNormal
    Unreal Engine 3 - Modeled and Textured in Maya, Photoshop, xNormalUnreal Engine 3 - Modeled and Textured in Maya, Photoshop, xNormal
    Unreal Engine 3 - Modeled and Textured in Maya, Photoshop, xNormal
    Unreal Engine 3 - Using camera captures to create a portal effect (early Xing: The Land Beyond ~ 2013)Unreal Engine 3 - Using camera captures to create a portal effect (early Xing: The Land Beyond ~ 2013)
    Unreal Engine 3 - Using camera captures to create a portal effect (early Xing: The Land Beyond ~ 2013)
    Unreal Engine 3 - Modeled in Autodesk Maya, Texture Bakes from Photoshop and xNormalUnreal Engine 3 - Modeled in Autodesk Maya, Texture Bakes from Photoshop and xNormal
    Unreal Engine 3 - Modeled in Autodesk Maya, Texture Bakes from Photoshop and xNormal
    Me working on Xing back in 2014!Me working on Xing back in 2014!
    Me working on Xing back in 2014!
    Unreal Engine 4 - Nahele Rain - Puzzle Design, Game Mechanic DevelopmentUnreal Engine 4 - Nahele Rain - Puzzle Design, Game Mechanic Development
    Unreal Engine 4 - Nahele Rain - Puzzle Design, Game Mechanic Development
    Unreal Engine 4 - Nahele Rain - Puzzle Design, Game Mechanic DevelopmentUnreal Engine 4 - Nahele Rain - Puzzle Design, Game Mechanic Development
    Unreal Engine 4 - Nahele Rain - Puzzle Design, Game Mechanic Development
    James Steininger's Portfolio